About This Game The Moment of Silence is a classic point-and-click 3rd person adventure game set in New York City in 2044. Players step into the role of Peter Wright, an advertising executive currently heading up the Government's 'Freedom of Speech' campaign. When a heavily armed SWAT team storms his neighbor's apartment, Peter must uncover the truth behind his mysterious disappearance as he becomes drawn into the deceptive worlds of corruption and power. Fascinating, well researched visions of the near future 75 locations, designed by award-winning CG artists and more than 500 interactive screens 30 minutes of full screen video Lip synchronization using phonetic voice analysis Motion captured animation.The Moment of Silence marries fully-rendered, animated backdrops with a traditional and intuitive adventure interface. The game mixes real-world locations with fictitious environments to create immersive and incredibly varied worlds.The Moment of Silence offers more than eight hours of professional voice talent for heart-pounding drama that sounds as good as it looks. Traditional adventure puzzles are fused with dialogue choices and moments of high drama, putting the game on par with some of cinema's greatest thrillers, where action sequences are integrated to create a constantly challenging adventure.Key FeaturesAbsolutely unique, highly immersive espionage thriller storyPre-rendered backgrounds with spectacular scenes and actionsReminiscent of The Longest JourneyMultiple choice dialogues35+ true-to-life 3D characters with strong biographical background to interact withFascinating, well-researched visions of the near future75 locations, designed by award-winning CG artists and more than 500 interactive screens30 minutes of full screen videoLip synchronization using phonetic voice analysisMotion-captured animation with real-time facial expressions 7aa9394dea Title: The Moment of SilenceGenre: Adventure, IndieDeveloper:House of TalesPublisher:HandyGamesRelease Date: 1 Mar, 2005 The Moment Of Silence Download For Pc [hack] This game had an excellent story, and generally good puzzles, but a few bad mechanics made it very tedious to play. Camera angles were poorly planned, often flipping around in the middle of a scene. This turns forward into backwrd, and left into right. This made the game very disorienting and confusing to play, *especially* during maze sections. Often, only part of a room would be shown, and you would have to find the correct place to move your character so you could access a new camera view. Poor pathing and having to guess what position would trigger the change made this excruciating. Finally, there were often large, open spaces that our character needed to cover, in one case dozens of times for the same puzzle, and there was no zip or quick exit feature. You have to watch your character run slowly through the whole space *every* *single* *time*. Can I recommend this game? It has a good story. However, it is unacceptable that the dev team let these mechanical issues persist past development, let alone playtesting. Play it if you're very patient.. The Moment of Silence is a game that has some solid ideas but is held back by sloppy game design.The plot is a decent but run-on-the-mill conspiracy story loosely inspired by Orwille. Whatever plot twists it has are textbook. There is nothing special or groundbreaking about it except the world-building, used as commentary on the fear of surveillance of private communication. This aspect is actually kind of culturally relevant and even somewhat thought-provoking due to the information age we currently live in. The pacing is good, first letting you to know the area Peter Wright, the protagonist, lives in, and getting more tense and action-packed later on.Puzzles are mostly solid, but some of them rely on typical cartoony adventure game logic (you put a live bird inside your pockets on two occasions) which clashes with the tone of the game. Furthermore, I felt that some of the puzzles were insufficiently hinted\/signposted, leaving me confused about what my goals were. As the gameplay makes the game tedious to play (I'll get to that soon), I resorted to using hints a couple of times.The dialogue trees. Oh the dialogue trees. Each time you meet a new character, you are faced with a laundry list of topics to click through. The dialogue is at times moderately witty but is also extremely long-winded. Once you've exhausted a topic and must backtrack in the dialogue tree, you have to select some variation of "There is something else I want to ask about", which will quickly become a phrase you will never again want to hear in your life. As a result, the conversations become utterly unbelievable and repetitive. The saving grace is that conversation options that have not been selected yet are highlighted, but on the other hand this is also a constant reminder of the checklist-of-questions nature of the discussions. Some of the NPCs are colourful enough, but fail to have any great chemistry with the protagonist due to his nature.The main character has no personality. He's a very generic Anybody who randomly decides to embark on an adventure because the plot requires him to. You know, in my teens I drew a parody comic that poked fun at thriller\/mystery plots, and one of the side characters I came up with was a guy who acted like a stereotypical point and click adventure game hero. He'd unnecessarily voice his thoughts aloud in a deadpan way that told nothing about himself, and engage in conversations in an awkward start-stop fashion as if he was navigating a dialogue tree. Peter Wright is exactly like that. Any traits he possesses are the bare minimum required: a sort-of-negative-opinion of the villainous forces or other obvious but shallow ones (e.g. basic sarcasm). He doesn't go through any meaningful change. And this is not helped by the monotonous performance of his voice actor. At one point you get to briefly control Mrs. Oswald, whose husband is kidnapped in the intro, and I thought she would have been a much better main character with a stronger motivation.Then there's the backtracking. The game features large, beautifully rendered backgrounds, yes, but traversing through the long corridors and wide plazas quickly becomes tedious. Near the end of the game you have to go back and forth through a series of tunnels just to fetch a single item. Exits of screens are often unobvious and the camera angles sometimes change confusingly. Have the developers ever heard of the 180 degree rule? Combine these with the fact that the path-finding of this game is notoriously terrible - Wright will from time to time run several meters in the opposite direction before going where he was supposed to - and you will soon long for any other control scheme. Luckily, pressing and holding H reveals hotspots and exits, which reduces the pixelhunting.None of these are absolutely game-breaking, but these do severely bring down a game that isn't really outstanding in the first place.. Close to one of the best 3rd person adventure games I've played . Amazing graphics and cut scenes. Big differance with "The Moment Of Silence" is it's more like a movie\/game than most pure 3rd person point and click adventures.. Very iIntersting futuristic setting (sort of) and easier gameplay in that you can't make a disasterous mistake. Still took me over 21 hours to play.. That was off and on however! What I really loved about this stroyline is that no matter how long you left it when you came back it never got to the point where i forgot the goal\/mission or what the story was about. That happenes far to often in some adventure games!My only negative to be honest is this game probably has the most I chit chat in it i've ever seen!Still, I'm looking forward to finding more like this!. Close to one of the best 3rd person adventure games I've played . Amazing graphics and cut scenes. Big differance with "The Moment Of Silence" is it's more like a movie\/game than most pure 3rd person point and click adventures.. Very iIntersting futuristic setting (sort of) and easier gameplay in that you can't make a disasterous mistake. Still took me over 21 hours to play.. That was off and on however! What I really loved about this stroyline is that no matter how long you left it when you came back it never got to the point where i forgot the goal\/mission or what the story was about. That happenes far to often in some adventure games!My only negative to be honest is this game probably has the most I chit chat in it i've ever seen!Still, I'm looking forward to finding more like this!. I'd have rather watched a gameplay instead of trying to find where the game devs thought it was logical to go. For a person who got used to games with bigger interactivity, it was frustrating all the way. Can't put myself to finish it.
The Moment Of Silence Download For Pc [hack]
Updated: Mar 17, 2020
Comments